Use case

Proxies for Gaming Account Automation

Leveling, farming and multi-accounting all need one thing a fast proxy alone doesn't give you: an identity that survives the whole session. A static ISP address holds one fixed identity per account for as long as you rent it, residential's full UDP and SOCKS5 support carries actual game client traffic rather than just HTTP, and private residential's continuous block/ban screening keeps a long farming run from dying on a dead IP.

How it works

Gaming Account Automation, from the inside

Three things worth knowing about how gaming account automation actually works on this network, and what each one looks like from the inside.

Match

The right identity for the account

Static ISP for one account, one fixed identity across long sessions. Residential when the traffic is the actual game client, not just HTTP. Private residential when a farming run is long enough that a dead IP mid-way would be a real problem.

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Scale

One address per account, however many you run

Static ISP IPs are rented individually and never rotate, so a multi-account setup holds one dedicated, never-shared address per account — the per-IP price falls automatically as the count goes from one to a thousand or more.

Get gaming proxiesSee which product fits
Health

Checked continuously, swapped before a session dies

Every private residential address is checked continuously for blocks and bans, and anything that fails is pulled and swapped for a clean one automatically — a long farming or leveling run doesn't end because one address in the rotation went bad.

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How it works

Three steps, start to finish.

1

Match the proxy to the account

Static ISP holds one fixed, never-rotating address per account for as long as you rent it. Residential carries full UDP and SOCKS5 for actual game client traffic. Private residential's continuous block/ban screening keeps a long farming session from dying on a dead IP.

2

Target the region an account plays from

Country and city targeting are included on the residential and mobile pools at no surcharge, so an account's traffic can route through the same region it's actually meant to be playing from.

3

Rotate or hold a session

A new IP per request for broad crawls, or a sticky session for anything that needs to stay logged in or paginate as one identity — the same toggle on the residential and mobile pools.

Built for gaming account automation

Run your gaming account automation job on it — free

Up to 1.75 GB of residential traffic with no card, country-to-city targeting on the residential pools, and rotating or sticky sessions set in the username.

What's included

Built for gaming account automation

The product capabilities that actually matter for this job, line by line.

01Identity
Never rotates
A static ISP address is virgin and dedicated to one account, holding its identity across long leveling or farming sessions.
02Screening
Continuous
Every private residential address is checked continuously for blocks and bans, swapped automatically before it fails a running session.
03SOCKS5 & UDP
Fully supported
Residential carries HTTP, HTTPS, SOCKS5 and full UDP on one host, so an actual game client — not just a scraper — routes through it cleanly.
04Terms
1–180 days
Static ISP is rented by the term, from a single day up to 180 — one address held for exactly as long as an account needs it.
05Quantity
1 – 1,000+ IPs
Static ISP's volume discount applies automatically, down to 0.48× per IP at 1,000 — a multi-account setup scales without a sales call.
06Pool
50M+ IPs
The standard residential network, across 195+ countries. Private residential is a smaller, separately screened pool.
On this network

Which product fits

Five products can carry gaming account automation traffic, each priced off the same live curve the dashboard charges from. Pick the one that fits the target.

Live

Static ISP

One fixed identity per account across long sessions.

Built for thisVirgin IP, never rotates
$1.20/IPper IP at 1,000 IPs · 30-day term
Get Started
Live

Residential

Carries actual game client traffic, not just HTTP.

Built for this50M+ pool, full UDP/SOCKS5
$0.52/GBat 1.5 TB · billed per gigabyte
Get Started
Live

Private Residential

Keeps a long farming run from dying on a dead IP.

Built for thisContinuous block/ban screening
$2/GBat 1.5 TB · billed per gigabyte
Get Started
Live

Unlimited Proxies

Built for the heavy, predictable workload a farming session actually is.

Built for thisFlat daily rate, no bandwidth cap
$20/dayat 30 days · 50 Mbps · no bandwidth cap
Get Started
Not sure which one? Start with Datacenter and move up as the target gets harder to pass.See full pricing

Don't take our word for it.

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4.6 on Trustpilot

Good service

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FAQ

Questions, answered

Can't find the answer? A real person is on chat around the clock, or find us here:

Static ISP — the address is virgin and dedicated to you, and it never rotates during the term you rent it, so an account logs in from the same place at the end of a long session as it did at the start.

Residential carries full UDP and SOCKS5 on the same host as HTTP, so an actual game client, not just a scraper, can route through it — the same protocol support residential's own FAQ points sneaker and gaming tools to directly.

Yes. Country and city targeting are included on the residential and mobile pools at no surcharge, with state targeting on Premium Residential and carrier ASN on Mobile, so results come back the way a real user in that market would see them.

On private residential, every address is checked continuously for blocks and bans, and anything that fails is pulled and swapped for a clean one automatically — a long farming run doesn't die because one address in the rotation went bad.

Only for tasks that need to stay logged in or paginate as one identity — hold an IP for a session. For broad, stateless work, rotate a new IP per request instead; both are one setting on the residential and mobile pools.

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